Here is the first draft of the game logo as designed by Oksana Mykytiuk. This logo looks great! Oksana did a wonderful job capturing the essence of Queuepidity. What we want to be doubly sure of here is that we maintain a consistent look and feel between both the graphic designer, Oksana, and the illustrator, Craig Bruyn. Craig has a style that is a bit grittier without being overtly doom and gloom.
For an idea on Craig’s style you can follow him on Instagram. But I’ve also embedded a drawing below of Boba Fett that he recently shared.
Craig is already working on early assets for the game. Once we have those, we’ll be coordinating with Oksana to make sure there is a strong thematic unity.
Tell Us What You Think of this Queuepidity Logo!
This is your chance to influence the Queuepidity logo. What do you love about it? Is there anything you hate about it? Or even worse, is there any part of it leaving you feeling milquetoast? Should we scrap it and revert back to Comic Sans for all game components and logos? These are the pressing questions keeping us up at night, and we’d love to get your feedback in the comments below. We’re thick-skinned here so please don’t hold back your thoughts. We will consider all feedback, unless it is dumb, involves anything remotely teal in color, or would look cool on a Nickelback album. Morally, teal is where we have to draw the line.
If you’re unfamiliar with the general concept of the game, please read this post.
Be on the look out for the next news update. We will be introducing you to an interesting character who knows as much about the world in which Queuepidity is set as anyone you’ll ever meet.